To actually read about the races, click the links provided. Otherwise, there will be information given here on etymology, skills, and any specific things you need to know when joining as such.
ALTMER (high elves)
ALTMER wiki
Altmer are the noble, highly intelligent mer race of Atmorah. They originate from the Summerset Isles. Their name translates to "High Elf".
ALTMER PERKS
ALTMER BIOLOGY
Altmer are the noble, highly intelligent mer race of Atmorah. They originate from the Summerset Isles. Their name translates to "High Elf".
ALTMER PERKS
- Higher aptitude for magic and higher control over magic
- Excel highly in all schools of magic.
- Are able to use high powered spells more often (little to no danger of overheating or injuring self)
- In RP: you can learn more spells even if your character doesn't study as much as others. You don't have to let them screw up in new spells as much as other races.
ALTMER BIOLOGY
- Taller than most humans and all other mer. Slight builds make them less strong. Height makes them less agile.
- Pale, golden colored skin. Slender figures. Pointed ears. Almond shaped eyes that are gold, green, or amber of color. Hair is usually light browns, dark golds, and pale blondes. Other hair colors are rare.
- Harsh consonants in the names are not that common: g, j, k, x, v. They do ONLY appear as the first letter of the name. "K" and "t" sometime appear in the middle, though usually if the name starts with that letter, ie: Kelkemmeron from Arena and Daggerfall.
- Vowels ending a name is common, though female Altmer names end in vowels more often than males. Other common endings are a combo of vowels with an "n" or "r" on the ending.
ARGORNIAN
ARGONIAN wiki
Argonians are scaly beings from their marshy homeland of Black Marsh. They are best at guerrilla warfare, thievery: anything that requires sneaking and lurking in shadows.
ARGONIAN PERKS
ARGONIAN BIOLOGY
ARGONIAN NAMES wiki for examples
Argonians are scaly beings from their marshy homeland of Black Marsh. They are best at guerrilla warfare, thievery: anything that requires sneaking and lurking in shadows.
ARGONIAN PERKS
- You are much better at sneaking, lockpicking, and pickpocketing. Wearing light armor will improve your sneaking.
- You do better with Restoration and Alteration magics than the other schools.
- Histskin: once per day, you can focus on your innate healing abilities of your body to regenerate faster than a normal creature.
- You are 50% more resilient to diseases.
- Waterbreathing
ARGONIAN BIOLOGY
- Anthropomorphic lizard/dragon-like beings. They have scales and a tougher hide rather than skin. They have lizard-like mouths and sharp teeth.
- All have tails and horns.
- Their scales can be colored in a variety of grays, blacks, whites, reds, blues, and greens. Other colors are not that common.
ARGONIAN NAMES wiki for examples
- There are three types of Argonian names.
- 1-word names
- Hyphenated Argonian names (sometimes the hyphen(s) are omitted)
- Tamrielic/Cyrodilic names, with or without hyphens
- Argonians often refer to their non-Cyrodilic names as their "Black Marsh name."
- In some cases, the Cyrodilic names are just translations of their Argonian hyphenated names. There are only two cases where we know both the Argonian and Cyrodilic names of a single individual, "Haj-Ei" ("Hides-His-Eyes") found in Suran, and "Gah Julan" ("Great Benefit") outside of Dren Plantation, both in Morrowind. In other cases, the Argonians were evidently given Cyrodilic names without any consideration for their Argonian names. The Cyrodilic name may be used preferentially when the person's Argonian name cannot be pronounced by non-Argonians.
- Argonian names are noted for their interesting mix of harsh and soft consonants and their extensive use of vowels. Double vowels very common. The names have a sort of guttural or hissing quality when spoken. ie: Madesi
- ARGONIANS DO NOT HAVE LAST NAMES. Some may if they were born and raised in Cyrodiil/Skyrim among humans or if they had been adopted by non-Argonian/Kahjiit families.
BOSMER (wood elves)
BOSMER wiki
Bosmer originate from the country of Valenwood. They are highly oppressed by their Altmer superiors. Bosmer are very in tune with nature and all living things. As such, they refuse to eat plants, having a strictly carnivorous diet. Their name translates to "wood elf".
BOSMER PERKS
BOSMER BIOLOGY
BOSMER NAMES wiki for examples
Bosmer originate from the country of Valenwood. They are highly oppressed by their Altmer superiors. Bosmer are very in tune with nature and all living things. As such, they refuse to eat plants, having a strictly carnivorous diet. Their name translates to "wood elf".
BOSMER PERKS
- Innate stealth and archery ability.
- Easier time calming and commanding animals to obey. As such, animals and spriggans are more reluctant to attack.
- Lockpicking and pickpocketing are also easier for their stealth.
- 50% resistance to poison and disease.
BOSMER BIOLOGY
- Bosmer are one of the shortest races. Average male height is around five feet six inches, though they can be even shorter than that. Females are relatively the same height with Redguard and Imperials.
- Their skin is a ruddier tan color compared to their Altmer relatives.
- Eye colors are typically dark reds, red browns, browns, hazels, and greens.
- Browns and reds are typical hair colors, though they can have others.
BOSMER NAMES wiki for examples
- First names are rather short. "M"s, "S"s, and "L"s are common in the names. Long first names are not that common.
- Family names are a mix of two nature-related words, ie: Mossvale.
- Male names tend to have harsher consonants while female names have softer consonants in their first names.
BRETON
BRETON wiki
These humans owe their magical prowess to their Elven ancestry, even so much as to say they were related to the Aldmeri (elf ancestors).
BRETON PERKS
BRETON BIOLOGY
BRETON NAMES wiki for examples
These humans owe their magical prowess to their Elven ancestry, even so much as to say they were related to the Aldmeri (elf ancestors).
BRETON PERKS
- Higher magical aptitude in Conjuration, Alteration, Illusion, and Restoration schools.
- Higher Alchemy and Speechcraft aptitudes.
- Dragonskin: can absorb magic from attacks for limited times every day
- Magical Resistance: can withstand lower level spells without effect.
BRETON BIOLOGY
- Very faint points in their ears (sometimes).
- Fairer skin. More noble look.
- Relatively short and slim of build.
BRETON NAMES wiki for examples
- Breton names are similar to old english, arthurian, and victorian english names.
- Breton names have the same soundings. You may pull apart and make up names as you please so long as they have english origins. Nothing too modern though.
DUNMER (dark elves)
DUNMER wiki
Dunmer are the cursed elves of Morrowind. After their home was destroyed by the Red Mountain, they fled across the provinces, becoming refugees. They are extremely prejudices against, and fate deals rather harshly with them. Dunmer translates to "dark elves".
DUNMER PERKS
DUNMER BIOLOGY
DUNMER etymology see wiki for examples
Dunmer are the cursed elves of Morrowind. After their home was destroyed by the Red Mountain, they fled across the provinces, becoming refugees. They are extremely prejudices against, and fate deals rather harshly with them. Dunmer translates to "dark elves".
DUNMER PERKS
- Aptitude for: Destruction, Alteration, Illusion, Alchemy, Sneak, and Light Armor.
- Resist Fire: fire is not as effective against them
- Ancestor's Wrath: once a day, an Altmer can summon a force named "Ancestor's Wrath" which causes them to unleash a massive aura that burns their enemies.
DUNMER BIOLOGY
- Typically red or pink eyes, occasionally other colors.
- Skin is varied shades of gray to black, with the occasional gray-greens and light blues.
- Hair is usually black, gray, or white.
- Of average human height.
DUNMER etymology see wiki for examples
- Dunmer names are typically short or medium of length with soft sounding starts and harsher middles and/or ends.
- Family names are longer, especially the Ashlander (Vvardenfell inhabitants) names.
IMPERIALS
IMPERIALS wiki
Imperials are the most widespread and well known race, having dominated all of Tamriel for the past 2,000 years. They are highly intelligent, wealthy, and advanced. They hail from the central province of Cyrodiil, wherein is the seat of the empire.
IMPERIAL PERKS
IMPERIAL BIOLOGY
IMPERIALS NAMES wiki for examples
Imperials are the most widespread and well known race, having dominated all of Tamriel for the past 2,000 years. They are highly intelligent, wealthy, and advanced. They hail from the central province of Cyrodiil, wherein is the seat of the empire.
IMPERIAL PERKS
- Warrior aptitude in blocking and weapon wielding. Those attuned to magics go for Destruction, Restoration, and Enchanting.
- Imperials seem to be luckier at finding gold (hint hint).
- Voice of the Emporer: a semi-magical shout (not a dragon shout) that calms humans and humanoids for short periods of time.
IMPERIAL BIOLOGY
- Skin tone goes from fair to darker, compared to the pale and light colored Nords and Bretons.
- Sharper facial features.
- Eye color and hair color cover all spectrums (except reds in the eyes. Only the elderly have gray and white hair).
IMPERIALS NAMES wiki for examples
- Mostly Latin names or Latin sounding names. Anything Roman, Greek, or Italian is useable. As with any name, so long as it sounds, appears latin, italian, or greek, it may be used.
KAHJIIT
KAHJIIT wiki
Like Argonians, these are Anthropomorphic beasts. These are cat beings. They call themselves Cathay in their own tongue. Khajiit hail from the southern province of Elsweyr (pronounced elsewhere). They are known to deal in skooma, a reputable drug, and they are best as thieves. They have a habit of speaking in third person.
KHAJIIT PERKS
KHAJIIT BIOLOGY
KAHJIIT etymology you must click this for the wiki to understand the prefixes and their meanings
Like Argonians, these are Anthropomorphic beasts. These are cat beings. They call themselves Cathay in their own tongue. Khajiit hail from the southern province of Elsweyr (pronounced elsewhere). They are known to deal in skooma, a reputable drug, and they are best as thieves. They have a habit of speaking in third person.
KHAJIIT PERKS
- Night-eye: night vision
- Aptitude for: lockpicking, pickpocketing, sneak, archery, alchemy, and one-handed weapons.
- Higher agility, flexibility, and other acrobatic skills.
- Can stay warmer thanks to their thick fur.
KHAJIIT BIOLOGY
- Strongly resemble lynxes, bobcats, and cougars. (for other Khajiit species, speak to Niitari first. for all intents and purposes, I am listing here only Cathay specifics)
- As anthro cats, they have fur, tails, ears, claws, cat eyes, cat faces, paw-like hands, etc.
- They have plenty of variation in facial structure. Colors are whites, blacks, grays, and browns. Speckles, spots, and stripes vary.
- A lot of khajiit decorate their fur with beads and braids. They also pierce their ears a lot.
KAHJIIT etymology you must click this for the wiki to understand the prefixes and their meanings
- The names are a mix of seemingly randomized consonants and vowels. When sounded out, they are to run together creating a slurring effect.
- Family names are much the same with the slurring effect when spoken. They have lots of z, h, and l letters.
NORDS
NORDS wiki
Nords are the original species of Skyrim. They resemble real world vikings. They are enthusiastic soldiers and have a lot of determination. They have high family values and desire to prove themselves in battle. Magic is considered for the weak while the way of the sword is preferable. They thrive in the cold lands of the North and are not afraid of its dangers.
NORD PERKS
NORD BIOLOGY
NORDS NAMES wiki for examples
Nords are the original species of Skyrim. They resemble real world vikings. They are enthusiastic soldiers and have a lot of determination. They have high family values and desire to prove themselves in battle. Magic is considered for the weak while the way of the sword is preferable. They thrive in the cold lands of the North and are not afraid of its dangers.
NORD PERKS
- Aptitudes: one and two handed weapons, blocks, light armor, smithing, and speechcraft.
- Resist Frost: ice magic and the actual cold do not harm as much
- Battle Cry: their horrifying battle cries often make animals and humanoids with weak constitutions flee for a time
NORD BIOLOGY
- Pale to fair skin.
- Blue eyes and blonde hair are very common.
- Average height and muscular to stocky builds make them stronger.
- Not as flexible or stealthy as the other willowy races.
NORDS NAMES wiki for examples
- Old Welsh, Gaelic, Scottish, Finnish, or other Scandanavian/Viking/Goth related names are acceptable. Noted for harsh vowels mixed with soft consonants.
ORSIMER (orcs)
ORSIMER wiki
Orsimer are massive brutes. Orcs have a reputation as berserkers, warriors, and smiths. It is very unlikely that an orc will choose a magic path. Orismer were once elves who followed a powerful, legendary hero. This hero was corrupted and transformed into the Daedric Prince Malacath, and his followers were transformed as well into the Orsimer. Orsimer translates to "Pariah Folk" as they are outcasts of the mer. They live in strongholds and hail from Black Marsh.
ORSIMER PERKS
Aptitudes: all weapons, heavy armor, blocking, smithing, and enchanting
Berserker Rage: ignores majority of wounds and deals incredible damage for extended periods of time in battle. This does not mean you are invincible. You will definitely react to those wounds later, and you will still suffer, pass out, or even die from extensive blood loss, even if you don't feel it.
ORSIMER BIOLOGY
ORSIMER etymology see wiki for examples
Orsimer are massive brutes. Orcs have a reputation as berserkers, warriors, and smiths. It is very unlikely that an orc will choose a magic path. Orismer were once elves who followed a powerful, legendary hero. This hero was corrupted and transformed into the Daedric Prince Malacath, and his followers were transformed as well into the Orsimer. Orsimer translates to "Pariah Folk" as they are outcasts of the mer. They live in strongholds and hail from Black Marsh.
ORSIMER PERKS
Aptitudes: all weapons, heavy armor, blocking, smithing, and enchanting
Berserker Rage: ignores majority of wounds and deals incredible damage for extended periods of time in battle. This does not mean you are invincible. You will definitely react to those wounds later, and you will still suffer, pass out, or even die from extensive blood loss, even if you don't feel it.
ORSIMER BIOLOGY
- Just slightly shorter of Altmer.
- Bulky faces and muscular bodies.
- Tusks protruding from lower incisor teeth.
- Pointed ears, narrow eyes.
- Green to gray-green skin. Black and brown hair is most common. Grays and whites for elders. Eye color is usually reds, greens, grays, and blacks.
ORSIMER etymology see wiki for examples
- Harsh sounding, consonant filled names. B, G, M, and S starting names are the most common.
- Double consonants in the middle and harsh consonants for endings are typical.
- [taken from the wiki] --- Orc family names are always prefixed depending on gender, "gro-" for males, and "gra-" for females. (In a few cases in Morrowind, there are male Orcs with the feminine "gra-" prefix, or a third prefix "gor-". These are likely typos, however.) The prefix is followed by the father's name if male, or mother's name if female. The child may also receive the name of the parent of the opposite sex if the parent of the same sex is unknown. There are also cases of Orcs taking their family name from the name of the orc stronghold where they were born.
REDGUARD
REDGUARD wiki
Redguards (in their tongue, Yokudan) come from the desert province of Hammerfell. They have innate fighting abilities with swords and shields. They abhor magic, believing it to be evil as it steals souls, summons the dead, deceives others, and more. They have a lot of pride and free will, making them better as skirmishers and adventurers than military.
REDGUARD PERKS
REDGUARD BIOLOGY
REDGUARD ETYMOLOGY wiki for examples
Redguards (in their tongue, Yokudan) come from the desert province of Hammerfell. They have innate fighting abilities with swords and shields. They abhor magic, believing it to be evil as it steals souls, summons the dead, deceives others, and more. They have a lot of pride and free will, making them better as skirmishers and adventurers than military.
REDGUARD PERKS
- If they do choose magic, Alteration and Destruction are somewhat tolerated as they are straightforward schools.
- One handed, archery, and block are best.
- They are good at smithing.
- Extremely high stamina and heat tolerance.
- 50% resistance to poison.
REDGUARD BIOLOGY
- Dark skin, from a rusty red brown to dark chocolate color.
- Hair colors are usually reds, browns, and blacks.
- Eye color is usually browns or hazels.
- They have longer legs, are of average height, though some are almost as tall as orcs. They are very fast and better at acrobatics than most humans.
REDGUARD ETYMOLOGY wiki for examples
- Highly variant. Usually short names with mostly consonants.
- Names starting in A, K, and S are common for males. Names starting in A, M, S are common for females.
- Most do not have surnames or family names.
- All Arabic or Arabic sounding names are accepted. Certain older English names are accepted.
EXTRA RACES
BEFORE you make a character a vampire, werewolf, or any other sub-race, you need permission from Niitari. So far, you are allotted one of each sub-race. (ie: one vampire, one werewolf, one cannibal). That might change when we get more members or if we have a need for more of a certain character.
You can also get special permission from Niitari if you want two of a subrace in order to fill in a needed role (ie: you want two werewolves, so you'll make on to be in the Companions Inner Circle and the other will just be an Imperial Captain or something along those lines)
You can also get special permission from Niitari if you want two of a subrace in order to fill in a needed role (ie: you want two werewolves, so you'll make on to be in the Companions Inner Circle and the other will just be an Imperial Captain or something along those lines)
Maormer NON PLAYABLE
Sea Elves/ Tropical Elves
The Maormer, also known as Tropical Elves, Sea Elves, or Pyandoneans, are a race of Mer that reside on the island kingdom of Pyandonea, far south of the Summerset Isles.[1]
The Maormer, also known as Tropical Elves, Sea Elves, or Pyandoneans, are a race of Mer that reside on the island kingdom of Pyandonea, far south of the Summerset Isles.[1]