Dawnguard
The Dawnguard
Based out of:
Faction for: vampire hunters
Based out of:
Faction for: vampire hunters
Requirements
- All races and genders may join, though they seem a little partial to males. No vampires may join. Werewolves may join but are treated with suspicion along with any followers of Namira.
- Must be good with weapons and tactics.
- Must never hesitate to eradicate a vampire, even if it be a family member, a loved one, or a friend: a man, a woman, or a child.
Roles/Ranks/Sub-factions
Leader - The one in charge of the order.
Vampire Hunters - Very well trained, ruthless warriors set on wiping out the vampires.
Members - They perform other jobs throughout the order. May be as menial tasks as cooks, maids, or just diverse tasks such as trainers, blacksmiths, and healers.
Field Agents - Scouts who are sent off either to deliver messages between members who are out on missions or are sent to spy out for vampire threats. They work alone and require on speed and stealth to survive as vampires could swarm them at any moment should their position be given away.
Recruits - Beginners who recently join the guild and are being initiated. Are taught the finer points and necessary skills to become a full fledged member.
Vampire Hunters - Very well trained, ruthless warriors set on wiping out the vampires.
Members - They perform other jobs throughout the order. May be as menial tasks as cooks, maids, or just diverse tasks such as trainers, blacksmiths, and healers.
Field Agents - Scouts who are sent off either to deliver messages between members who are out on missions or are sent to spy out for vampire threats. They work alone and require on speed and stealth to survive as vampires could swarm them at any moment should their position be given away.
Recruits - Beginners who recently join the guild and are being initiated. Are taught the finer points and necessary skills to become a full fledged member.
Characters
LEADER
VAMPIRE HUNTERS
MEMBERS
FIELD AGENTS
RECRUITS
VAMPIRE HUNTERS
MEMBERS
FIELD AGENTS
RECRUITS
Factions and Guilds
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